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3ds max 5 Bible
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3ds max 5 Bible

3ds max 5 Bible

Kelly L. Murdock

1148 pages, parution le 09/01/2003

Résumé

"This book is a valuable and insightful resource for beginning and advanced 3D artists alike looking to harness the most power from the vast capabilities of 3ds max 5."
Phillip Miller, Vice President, Discreet Animation Products Group
  • Build your first dynamic animation project today with unique Quick Start guide
  • Master all the new features found in 3ds max 5 including Global Illumination, Radiosity, Character Posing, and Layers
  • Create cutting-edge special effects for video, motion pictures, games, and television
  • If 3ds max 5 can do it, you can do it too . . .

Plunge into the world of professional animation with 3D expert Kelly Murdock, whose easy-to-follow tutorials and fluid explanations make this book a must-have for beginners and experienced users alike. He meets you wherever you are as a 3ds max user and elevates your skills to the next level. If you're a veteran, here is the indispensable road map to the complex variations of version 5. If you're meeting "Max" for the first time, the amazing Quick Start teaches you to build an eye-popping animation in your very first session! Inside, you'll find complete coverage of 3ds max 5

  • Add realistic lighting to your images with 3ds max 5's new Advanced Lighting features including Global Illumination, Radiosity, Photometric Lights, and Area Shadows
  • Explore such new modeling features as Character Assemblies, improved bone tools, poseable skin, and a host of new poly object modeling additions such as extruding along a spline
  • Increase scene details with materials and maps like the new Ink 'n' Paint material
  • Automate the animation process with many improvements to the Track View, including Auto Tangents and Soft Selections
  • Investigate new transform gizmos and other new version 5 interface elements
  • Bonus CD-ROM
  • 3ds max, Version 5 demo
  • All tutorial sample files, models, and bitmaps
  • Exclusive plug-ins from Furious Research, including Rainbow atmospheric effect, Sketch render effect, and many more

Contents

Part I: Getting Started with 3ds max 5
  • Quick Start: Animating a Space Shuttle Re-Entry
  • Exploring the Max Interface
  • Working with the Viewports
  • Working with Files
  • Customizing the Max Interface
Part II: Working with Objects
  • Using Primitive Objects
  • Selecting Objects and Setting Object Properties
  • Cloning Objects
  • Grouping and Linking Objects
  • Transforming Objects
  • Using Modifiers
Part III: Modeling
  • Modeling Basics
  • Drawing and Using 2D Splines and Shapes
  • Working with Meshes and Polys
  • Creating Patches
  • Working with NURBS
  • Building Compound Objects
  • Creating and Controlling Particle Systems
Part IV: Materials and Maps
  • Exploring the Material Editor
  • Creating and Applying Materials
  • Using Material Maps
Part V: Cameras and Lights
  • Controlling Cameras
  • Working with Lights
  • Advanced Lighting and Radiosity
Part VI: Animation
  • Animation Basics
  • Working with the Track View
  • Using Space Warps
  • Restricting Movement with Constraints
  • Animating with Controllers
  • Using Expressions
  • Creating a Dynamic Simulation
Part VII: Character Animation
  • Working with Bones and Skin
  • Working with Characters
  • Creating and Using Inverse Kinematics
Part VIII: Rendering and Post-Production
  • Rendering Basics
  • Working with Environments and Atmospheric Effects
  • Using Render Elements and Render Effects
  • Raytracing
  • Network Rendering
  • Using the Video Post Interface
Part IX: Adding Functionality with MAXScript and Plug-Ins
  • Using MAXScript
  • Using the Visual MAXScript Editor
  • Using Third-Party Plug-Ins
Part X: Appendixes
  • Appendix A: Configuring a System for 3ds max 5
  • Appendix B: Max Keyboard Shortcuts
  • Appendix C: Exclusive Bible Plug-Ins
  • Appendix D: What's on the CD-ROM

L'auteur - Kelly L. Murdock

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.

With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.

Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Kelly L. Murdock
Parution 09/01/2003
Nb. de pages 1148
Format 18,7 x 23,4
Couverture Broché
Poids 1753g
Intérieur Noir et Blanc
EAN13 9780764537035
ISBN13 978-0-7645-3703-5

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