Résumé
Contents
Foreword
Preface
Acknowledgments
Part I: Becoming Familiar with Atmosphere
Chapter 1: The Web and 3D
Chapter 2: Browsing Atmosphere Worlds
Chapter 3: Interacting with a Scene
Part II: Getting Set to Build Worlds
Chapter 4: Exploring the Atmosphere Builder
Interface
Chapter 5: Working with Files
Chapter 6: Working with Views
Part III: Working with Objects
Chapter 7: Using Default Objects
Chapter 8: Manipulating Objects
Chapter 9: Transforming Objects
Chapter 10: Using Viewpoint Objects
Part IV: Working with Colors, Textures, and Lights
Chapter 11: Using Colors and Textures
Chapter 12: Working with Lights
Part V: Making Worlds Interactive
Chapter 13: Linking to Other Worlds
Chapter 14: Creating JavaScript Effects
Chapter 15: Building Avatars
Part VI: Publishing Worlds
Chapter 16: Testing and Debugging Worlds
Chapter 17: Publishing Worlds
Part VII: Appendixes
Appendix A: Installing Atmosphere
Appendix B: Atmosphere Keyboard Shortcuts
Appendix C: JavaScript Basics
Appendix D: JavaScript API
Appendix E: What's on the CD-ROM?
Index
L'auteur - Kelly L. Murdock
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Kelly L. Murdock |
Nb. de pages | 538 |
Format | 18,5 x 23,5 |
Couverture | Broché |
Poids | 862g |
Intérieur | Noir et Blanc |
EAN13 | 9780764536410 |
ISBN13 | 978-0-7645-3641-0 |
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