Flash 3D Cheats Most wanted
Brian Monnone, Todd Yard, Anthony Eden, Aral Balkan, Josh Dura, James Dean Palmer, Jared Tarbell
Résumé
Digital 3D is a tricky area – and until the day someone makes 3D TV commercially viable, it's going to remain a tricky area.
What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a year's wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions?
Well, listen: we're not out to work ourselves into the ground here. We want 3D and we want it fast, and we want to use Flash to get it. In a series of clear and concise demonstrations, this book shows you exactly what can be achieved in Web 3D. Some of the most cunning designers around have put their heads together to present these: the most wanted 3D cheats in Flash.
This book will show you that you can:
- Lie your way into 3D with simple drawing techniques
- Cheat a 3D interface with cunning use of light and shadow
- Fool Flash into thinking it can render genuine 3D, and con the Internet into delivering it for us in double-quick time
- Hoodwink visitors into thinking they're witnessing focus and depth of field
- Improve your depth of deception with an innovative slice engine to create convincing 3D objects
- Trick users into thinking they're moving through a 3D space
Contents
- Introduction to Flash 3D
- Light and Shadow
- Scaling for 3D
- Isometric 3D
- Focus and Depth of Field
- Parallax Scrolling
- Text Effects in 3D Space
- Drawing API and Math for 3D
- 3D Slice Engine
- Departure Lounge: Moving beyond Flash 3D
L'auteur - Brian Monnone
Brian is the Senior Multimedia Producer/Developer for Tocquigny Advertising in Austin, Texas USA. Tocquigny Advertising received the Austin Business Journal's Top 25 Web Developers #1 position for 2002-2003 in web design and development in Austin. While computing for over 17 years, Brian has found himself doing what he loves to do, "making really cool stuff". Brian works on projects with AMD, Dell, HP, USAA, GlobalScape, and a host of other companies creating Flash demos, websites, video, and many other types of multimedia. Brian has won awards for his works and many accolades for his personal site, www.monnone.com. Nestled in the hills, he finds inspiration for his work and plenty to do with his wife and children. He enjoys creating interactive content and hopes in the future to become a filmmaker.
L'auteur - Todd Yard
After studying theatre in London, then working for several years as an actor in the US, Todd was introduced to Flash in 2000 and was quickly taken by how it allowed for both stunning creativity and programmatic logic application-a truly left-brain, right brain approach to production-and has not looked back. He now freelances as a Flash developer in New York City, creating both silly animations and utilitarian applications. His personal work and experimentation can be found at his website, www.27Bobs.com.
L'auteur - Anthony Eden
From an early age Anthony developed a love of interaction with mathematics and computational languages, along the way gaining an appreciation of any given natural environment and the ability to transform his environment into a digital construct. Inspiration for his latest project, www.arseiam.com (essentially an ActionScript anthology of his Flash work) is testament to this philosophy. The last decade has included commercial roles with Microsoft, Disney, Toyota, and Adobe providing a sound framework in which to explore and diversify his project development lifecycle skills. Spare time? If hes not thinking about it hes doing it!
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Friendsof ED |
Auteur(s) | Brian Monnone, Todd Yard, Anthony Eden, Aral Balkan, Josh Dura, James Dean Palmer, Jared Tarbell |
Parution | 17/09/2003 |
Nb. de pages | 264 |
Format | 20,5 x 23 |
Couverture | Broché |
Poids | 695g |
Intérieur | Quadri |
EAN13 | 9781590592212 |
ISBN13 | 978-1-59059-221-2 |
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