Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
Flash 5 Bible
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

Flash 5 Bible

Flash 5 Bible

Robert Reinhardt

1298 pages, parution le 01/03/2001

Résumé

If Flash 5 can do it, you can do it too . . .
Whether you're a Web-development newbie or a Flash veteran, this acclaimed bestseller shows you step by step how to make the most of Flash 5 - and take any Web site to the next level. Packed with examples and illustrations - including eight pages in full color - as well as expert tutorials from Flash pros, this comprehensive guide delivers everything from a quick-start tutorial to brand-new coverage of ActionScript programming. It's all you need to unleash the power of Flash 5 - and start creating state-of-the-art Web graphics and animations! Inside, you'll find complete coverage of Flash 5
  • Get up to speed fast using the "Flash in a Flash" quick-start tutorial
  • Discover the secrets of effective animated graphics, pop-ups, and rollovers
  • Make the most of Flash drawing tools and animation controls
  • Master useful techniques like tweening and onion skinning
  • Harness the power of ActionScript programming for dynamic effects
  • Leverage Flash by using it with Fireworks and other software
  • Distribute Flash movies on the Web or through players and projectors
Contents
Preface ..... xiii
Acknowledgments ..... xix
Quick Start: Flash in a Flash ..... 1
Part 1: Mastering the Flash Environment ..... 37
Chapter 1: Understanding the Flash Framework ..... 39
Chapter 2: Exploring the Interface: Panels, Settings, and More ..... 49
Chapter 3: Using Tools for Navigation and Viewing ..... 93
Chapter 4: Working with Selections and the Pen Tool ..... 101
Chapter 5: Working with the Drawing and Painting Tools ..... 123
Chapter 6: Applying Color ..... 157
Chapter 7: Working with Text ..... 183
Part II: Creating Flash Graphics ..... 201
Chapter 8: Exploring the Timeline ..... 203
Chapter 9: Checking Out the Library: Symbols and Instances ..... 229
Chapter 10: Drawing in Flash ..... 263
Chapter 11: Animating in Flash ..... 299
Chapter 12: Using Bitmaps and Other Media with Flash ..... 325
Chapter 13: Designing Interfaces and Interface Elements ..... 355
Part III: Sound Planning ..... 389
Chapter 14: Understanding Sound for Flash ..... 391
Chapter 15: Importing and Editing Sounds in Flash ..... 403
Chapter 16: Optimizing Flash Sound for Export ..... 417
Part IV: Adding Basic Interactivity to Flash Movies ..... 433
Chapter 17: Understanding Actions and Event Handlers ..... 435
Chapter 18: Navigating Flash Timelines ..... 455
Chapter 19: Controlling Movie Clips ..... 493
Chapter 20: Sharing and Loading Assets ..... 557
Part V: Programming Flash Movies with ActionScript ..... 587
Chapter 21: Planning Code Structures ..... 589
Chapter 22: Creating Subroutines and Manipulating Data ..... 623
Chapter 23: Understanding Movie Clips as Complex Objects ..... 659
Chapter 24: Sending Data In and Out of Flash ..... 691
Chapter 25: Understanding HTML and Text Field Functions in Flash ..... 719
Chapter 26: Advanced Movie Clip Architecture and Beyond ..... 729
Part VI: Using Flash with Generator and Other Server Technologies 751
Chapter 27: What Is Generator? ..... 753
Chapter 28: Revving Up Generator ..... 769
Chapter 29: Working with Third-party, Server-side Applications ..... 801
Part VII: Using Flash with Other Programs ..... 817
Chapter 30: Working with Raster Graphics ..... 819
Chapter 31: Working with Vector Graphics ..... 849
Chapter 32: Working with Audio Applications ..... 897
Chapter 33: Working with 3D Graphics ..... 929
Chapter 34: Working with QuickTime ..... 965
Chapter 35: Working with RealPlayer ..... 997
Chapter 36: Creating Full-Motion Video with Flash ..... 1013
Chapter 37: Creating Cartoon Animation with Flash ..... 1035
Chapter 38: Planning Flash Production with Flowcharting Software ..... 1069
Chapter 39: Working with Authoring Applications ..... 1103
Part VIII: Distributing Flash Movies ..... 1147
Chapter 40: Publishing Flash Movies ..... 1149
Chapter 41: Integrating Flash Content with HTML ..... 1181
Chapter 42: Using Players, Projectors, and Screensaver Utilities ..... 1211
Appendix A: Using the CD-ROM ..... 1239
Appendix B: Contact Information for Contributors and Expert Tutorialists ..... 1241
Index ..... 1245
End-User License Agreement ..... 1300
CD-ROM Installation Instructions ..... 1303

L'auteur - Robert Reinhardt

Robert Reinhardt (Los Angeles, CA) is one of the world's leading Flash experts and is co-principal of [theMakers], a multimedia company. He has developed multimedia courses for educational facilities in Canada and the United States, is a regular speaker at conferences, and the author of several books.

Caractéristiques techniques

  PAPIER
Éditeur(s) IDG
Auteur(s) Robert Reinhardt
Parution 01/03/2001
Nb. de pages 1298
Format 18,6 x 23
Couverture Broché
Poids 2209g
Intérieur Noir et Blanc
EAN13 9780764535154
ISBN13 978-0-7645-3515-4

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav@commande.eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription