Flash 5 Hands-On Training
Kimberlee Weil, Garo Green, Lynda Weinman
Résumé
Contents
- Introduction ..... xiv
- A Note from Lynda Weinman ..... xiv
- About the Authors ..... xvi
- Our Team ..... xviii
- Acknowledgements from Kymberlee ..... xix
- Acknowledgements from Garo ..... xx
- How To Use This Book ..... xxi
- The Formatting in This Book ..... xxii
- Interface Screen Captures ..... xxii
- Mac and Windows System Differences ..... xxii
- Sharing Files with Windows Users ..... xxii
- A Note to Windows Users ..... xxiii
- Making Exercise Files Editable on Windows Systems ..... xxiii
- Making File Extensions Visible on Windows Systems ..... xxvi
- Flash System Requirements ..... xxix
- What's on the CD-ROM? ..... xxxi
- 1: Background Information ..... 2
- Download Speed ..... 3
- Visual Control! ..... 3
- Enhanced Interactivity ..... 3
- Combine Vectors and Bitmaps ..... 4
- Scalability ..... 5
- Streaming Content ..... 5
- Caution: Plug-in Required! ..... 9
- Beyond Flash ..... 10
- What is Generator? ..... 10
- What's CG I? ..... 10
- 2: the Flash interface ..... 12
- The Document Window ..... 13
- The Layer Controls ..... 18
- The Panels ..... 21
- Creating Panel Sets ..... 26
- Saving Panel Sets ..... 26
- Changing Panel Layouts ..... 27
- Custom Keyboard Shortcuts ..... 28
- Creating a New Shortcut Set ..... 29
- 3: Using the Color Tools ..... 30
- What is Web-Safe Color Anyway? ..... 31
- What Is Hexadecimal Color? ..... 31
- Exercise 1 Using the Mixer ..... 33
- Exercise 2 Adding Colors to Palettes ..... 38
- Exercise 3 Importing Palettes ..... 43
- Exercise 4 Creating Gradients ..... 46
- Exercise 5 Editing Gradients ..... 51
- 4: Using the Drawing Tools ..... 54
- Drawing Tools Explained ..... 55
- Lines, Fills, and Strokes Explained ..... 56
- About the Pencil ..... 57
- Exercise 1 Drawing With the Pencil ..... 58
- Exercise 2 Modifying Lines ..... 62
- Exercise 3 Drawing with the Pen ..... 72
- Exercise 4 Modifying Lines ..... 79
- Exercise 5 Using the Oval and Rectangle ..... 86
- Exercise 6-Using the Brush ..... 90
- Exercise 7 Modifying Fills ..... 94
- Exercise 8 Multiple Objects ..... 101
- Exercise 9 Grouping Objects ..... 106
- 5: Animation Basics ..... 110
- The Timeline ..... 111
- Projects and Movies ..... 112
- Exercise 1 Movie Properties ..... 113
- What is a Keyframe? ..... 116
- Keyframes in Flash ..... 116
- Exercise 2_Frame-by-Frame Animation with Keyframes ..... 118
- Exercise 3 Blank Keyframes and Onion Skinning ..... 124
- Exercise 4_Keyframes with Erasing Content ..... 130
- Exercise 5-Understanding Frame Rate ..... 135
- What is a Frame Rate? ..... 137
- Recommended Frame Rates in Flash ..... 138
- Exercise 6 Inserting and Deleting Frames ..... 139
- Exercise 7 Copying and Reversing Frames ..... 147
- Exercise 8 Testing Movies ..... 149
- 6: Shape Tweening ..... 154
- What is Shape Tweening? ..... 155
- What shape tweening can do ..... 157
- What shape tweening can't do ..... 157
- Exercise 1 Shape Tweening ..... 158
- Exercise 2 Shape Hinting ..... 163
- Exercise 3 Multiple Shape Hints ..... 168
- Exercise 4 Animating Gradients ..... 171
- Exercise 5 Animated Glows' ..... 175
- Exercise 6 Shape Tweening Text ..... 179
- Exercise 7 Tweening Shapes with Holes ..... 183
- Exercise 8 Multiple Shape Tweens ..... 189
- 7: Symbols & Instances ..... 196
- The Symbol and Instance Structure ..... 197
- Symbol Naming Conventions ..... 198
- Exercise 1 Creating Graphic Symbols ..... 199
- Exercise 2_Creating More Symbols ..... 205
- Exercise 3-Creating Symbol Instances ..... 207
- Exercise 4-Editing Symbols ..... 211
- Exercise 5 Editing Symbol Instances ..... 218
- Exercise 6 Transforming Instances ..... 226
- The Effect Panel ..... 238
- Important Timeline Vocabulary Terms ..... 239
- 8: Motion Tweening ..... 240
- Shape Tween Versus Motion Tween ..... 241
- Exercise 1 Basic Motion Tweening ..... 242
- Exercise 2 Tweening Effects ..... 246
- Exercise 3 Editing Multiple Frames ..... 251
- Exercise 4 Using a Motion Guide ..... 254
- Exercise 5 Motion Tweening Text ..... 263
- Exercise 6 Exploding Text ..... 271
- Text Motion Tweening Options and Limitations ..... 281
- 9: Bitmaps ..... 282
- Benefits of Bitmaps ..... 283
- Exercise 1 Importing and Compressing Bitmaps ..... 285
- Exercise 2 Importing Bitmap Sequences ..... 291
- Exercise 3 Bitmap Fills ..... 293
- Exercise 4 Breaking Apart Bitmaps ell ..... 298
- Exercise 5 Converting Bitmaps to Vectors ..... 305
- Exercise 6 Basic Masking ..... 309
- Exercise 7 Animated Masks ..... 314
- Exercise 8 Effects with Bitmaps: Fading Up and Down ..... 316
- Exercise 9 Effects with Bitmaps: Cross Dissolve ..... 323
- 1O: Buttons ..... 326
- Button States ..... 327
- Button Types ..... 328
- Exercise 1 Rollover Buttons ..... 329
- Exercise 2 Testing and Previewing Buttons ..... 336
- Exercise 3 Rollover Buttons Modified ..... 340
- Exercise 4 Duplicating and Aligning Buttons ..... 344
- Exercise 5 Invisible Buttons ..... 350
- Exercise 6 Adding Sound to Buttons ..... 358
- 11: Movie Clips ..... 364
- What is a Movie Clip? ..... 365
- Exercise 1 Animated Graphic Symbol versus Movie Clip Symbol ..... 366
- Exercise 2 Modifying Movie Clip Instances ..... 374
- Exercise 3 Creating a Movie Clip ..... 379
- Exercise 4 Creating an Animated Rollover Button ..... 387
- 12: ActionScripting Basics ..... 394
- The Actions Panel Defined ..... 395
- Exercise 1 Object Actions: Stop and Play ..... 397
- Exercise 2 Frame Actions: Stop ..... 404
- Interactivity and Actions: Events and Event Handlers ..... 407
- Mouse Events ..... 407
- Keyboard Events ..... 408
- Time-based Events ..... 409
- Exercise 3 Go To Frame Action (Slide Show) ..... 410
- Exercise 4 On Mouse Event: Get URL ..... 420
- Exercise 5 Basic Drop-down Menu ..... 426
- What Are Scenes? ..... 434
- Exercise 6 Drop-down Menu Targeting Scenes ..... 435
- What is LoadMovie? ..... 448
- Exercise 7 Loading Movies ..... 449
- What is a Preloader? ..... 461
- Exercise 8 Preloader ..... 462
- The Toolbox List ..... 473
- The Basic Actions List ..... 474
- 13: Working with Text ..... 476
- Text Box Types ..... 473
- The Basic Actions List ..... 474
- Paragraph Panel ..... 481
- Static Text ..... 482
- Text Options Panel: Static Text ..... 482
- Embedded Fonts vs. Device Fonts ..... 483
- Exercise 1 Working with Static Text ..... 484
- Character Attributes Gallery ..... 488
- Dynamic Text ..... 489
- Text Options Panel: Dynamic Text ..... 489
- Text Options Gallery ..... 491
- Exercise 2 Working with Dynamic Text ..... 492
- Exercise 3 Working with Dynamic Text and HTML ..... 500
- Input Text ..... 504
- Text Options Panel: Input Text ..... 504
- Exercise 4 Input Text ..... 506
- What is a Font Symbol? ..... 515
- Exercise 5-Font Symbols ..... 516
- 14: Sound ..... 520
- Exercise 1 Importing Sounds ..... 521
- Exercise 2 Compressing Sound ..... 524
- Exercise 3 Creating Background Sound with Sound Effects
..... 529
- The Sound Panel ..... 537
- Effect ..... 537
- Sync ..... 538
- Loops ..... 539
- Edit button ..... 539
- Exercise 4 Controlling Sound with On/Off Buttons ..... 541
- Exercise 5 Sound Synchronizing ..... 549
- 15: Publishing ..... 556
- What Types of Content Can Flash Publish? ..... 557
- Exercise 1 Flash and HTML ..... 558
- Exercise 2 Creating Projectors ..... 568
- Exercise 3 Modifying Projectors with FS Commands ..... 572
- More About Publish Settings ..... 578
- Formats Tab ..... 579
- Filename ..... 579
- Type ..... 579
- Flash Settings ..... 580
- HTML Settings ..... 582
- GIF Settings (.gif) ..... 584
- JPEG Settings (.jpeg) ..... 586
- PNG Settings (.png) ..... 587
- QuickTime ..... 589
- Real Player ..... 591
- Projector files ..... 593
- Top Tips for Optimizing Movies ..... 594
- 16: Deconstruction ..... 596
- Exercise 1 The Big Picture ..... 597
- Layer Management ..... 598
- Exercise 2 Examining Scenes ..... 600
- Library Organization ..... 603
- Exercise 3 Investigating the Library ..... 605
- Exercise 4 Using the Movie Controller ..... 606
- Exercise 5 The Movie Explorer ..... 411, 607
- Exercise 6 Recreating the Oak Tree Project ..... 611
- Exercise 7 Adding Buttons and Scenes ..... 618
- Exercise 8 Swapping Symbols and Modifying Button Behavior ..... 623
- Instance Properties Panel ..... 630
- Exercise 9 Cleaning Up the Scenes and Adding Stop Actions ..... 632
- Exercise 10 Finishing the Main Scene ..... 636
- Exercise 11_Finishing the OakTrees Scene ..... 639
- Exercise 12 Finishing the Acorn Scene ..... 646
- Exercise 13 Finishing the Preservation Scene ..... 652
- Exercise 14 Printing from the Project File ..... 658
- 17: Integration 666
- Exercise 1 Bringing Fireworks Content Into Flash ..... 667
- Exercise 2 Editing PNG Files in Flash ..... 672
- Exercise 3 Importing FreeHand Content as Keyframes ..... 674
- The FreeHand Import Dialog Box ..... 675
- Exercise 4 Importing FreeHand Content as Scenes ..... 678
- Exercise 5 Dreamweaver and Flash ..... 681
- Exercise 6 QuickTime ..... 685
- The QuickTime Dialog Box ..... 692
- Exercise 7 Illustrator Files Into Flash ..... 694
- Troubleshooting FAQ (Appendix A) ..... 702
- Flash Resources (Appendix B) ..... 7o8
- Macromedia Exchange for Flash ..... 709
- Macromedia Discussion Groups ..... 709
- Third-Party Flash Web Sites ..... 710
- Flashforward 2001 ..... 716
- Forward Society ..... 716
- CD-ROMs from Lynda.com ..... 717
- CDs from Flashforward ..... 717
- Technical Support (Appendix C) ..... 7i8
- Macromedia Technical Support ..... 718
- Peachpit Press ..... 718
- lynda.com ..... 719
- Index ..... 720
L'auteur - Garo Green
Garo Green is the director of training at lynda.com in Ojai, California. He's worked extensively in the development of custom curriculum and courseware for software training, and has over five years of teaching experience in both hardware and software applications. In addition, he has an extensive knowledge of HTML, computer graphics, and Web design. He is well versed in Dreamweaver, Fireworks, Flash, Freehand, Photoshop, GoLive, and ImageReady. He has also been a featured speaker at the Web99 and FlashForward2000 conferences. Prior to joining lynda.com, Garo was a software instructor and intranet developer for State Farm Insurance Company.
L'auteur - Lynda Weinman
Lynda Weinman is an author, instructor, and designer who
specializes in Web design, graphics, and animation. She has
taught digital arts at numerous seminars and colleges,
including Art Center College of Design. Lynda also
developed and produced the After Effects West Conference, a
conference dedicated solely to the After Effects community.
Lynda Weinman is the originator of the Hands-On Training
series. She personally develops each book with carefully
selected instructors who are experts in their fields. It is
Lynda's belief that people learn from doing and that too
few books offer tutorials that walk students through a
progressive learning process.
lynda.com, Inc. specializes in training materials and
hands-on classes for design professionals. Check out the
Web site at www.lynda.com.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Peachpit Press |
Auteur(s) | Kimberlee Weil, Garo Green, Lynda Weinman |
Parution | 01/10/2001 |
Nb. de pages | 740 |
Format | 19 x 23,2 |
Couverture | Broché |
Poids | 1542g |
Intérieur | Noir et Blanc |
EAN13 | 9780201731347 |
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