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Flash MX ActionScript Bible
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Flash MX ActionScript Bible

Flash MX ActionScript Bible

Robert Reinhardt, Joey Lott

1260 pages, parution le 16/09/2002

Résumé

Flash MX ActionScript lets you take Flash interactivity and effects to a new level. Packed with tutorials, sample scripts, and unrivaled coverage of advanced topics, this comprehensive guide shows you step by step how to make the most of ActionScript, whether you're a Flash designer who's new to programming or a seasoned developer who wants to push Flash interactivity to the limit. From scripting basics to components, menus, forms, and games, it's the only book you need to master ActionScript and take Flash to a new dimension.
Inside, you'll find complete coverage of ActionScript
Discover how to plan and architect interactive Flash MX projects
Get the scoop on variables, data types, operators, and other ActionScript basics
Take control of predefined objects – from Button and Mouse to Sound and XML
Harness the power of components – and learn to build your own
Find out how ActionScript works with Web browsers, Flash Remoting, Lingo, screen readers, and Pocket PC development
Create interfaces and data-driven movies – menus, forms, multiplayer games, and more
Learn how to catch common mistakes and debug ActionScript
ABOUT THE CD-ROM
Loaded CD-ROM includes...
Extensive ActionScript libraries from the book
Sample Web pages and templates using advanced ActionScript
Flash and Flash ActionScript Utilities
Additional related software tryouts

Contents

PART I: CONCEPTUALIZING FLASH.
Chapter 1: An Introduction to Flash MX.
Chapter 2: Working with Web Technologies and Interactive Models.
Chapter 3: Architectures for Flash Movies.
PART II: LAYING THE ACTIONSCRIPT FOUNDATION.
Chapter 4: Learning ActionScript Basics.
Chapter 5: Constructing ActionScript.
Chapter 6: Working with Functions.
Chapter 7: Getting to Know Objects.
Chapter 8: Building ActionScript Libraries.
Chapter 9: Understanding Text Use in Flash MX.
PART III: PREDEFINED OBJECTS.
Chapter 10: MovieClip and Button Objects.
Chapter 11: Array Object.
Chapter 12: Number and Boolean Objects.
Chapter 13: Math Object.
Chapter 14: Date Object.
Chapter 15: String Object.
Chapter 16: Stage and Listener Objects.
Chapter 17: System and Capabilities Objects.
Chapter 18: TextField, TextFormat and Selection Objects.
Chapter 19: Mouse and Key Objects.
Chapter 20: Color Object.
Chapter 21: Sound Object.
Chapter 22: SharedObject and LocalConnection Objects.
Chapter 23: XML and LoadVars Objects.
Chapter 24: XMLSocket Object.
Chapter 25: RegExp Object.
PART IV: USING AND BUILDING COMPONENTS.
Chapter 26: Using Pre-Built Components (Shane Elliott).
Chapter 27: Controlling Pre-Built Components (Shane Elliott).
Chapter 28: Creating Your Own Components.
PART V: WORKING WITH FLASH IN OTHER ENVIRONMENTS.
Chapter 29: Working with Flash in the Web Browser.
Chapter 30: Making Movies Accessible (Jen deHaan).
Chapter 31: Controlling Flash with Director Lingo.
Chapter 32: Developing for the Pocket PC (Ian Chia).
Chapter 33: Scripting for the Flash Stand-alone Player.
Chapter 34: Printing from the Flash Player.
PART VI: DEVELOPING DATA-DRIVEN FLASH SOLUTIONS.
Chapter 35: Creating Scrolling and Dragging Effects.
Chapter 36: Making Menus.
Chapter 37: Managing Flash Content.
Chapter 38: Scripting Graphics (Kim Markegard).
Chapter 39: Understanding Data States: Making Flash Forms.
Chapter 40: Flash Remoting.
Chapter 41: Creating a Multiplayer Game (Brian Lesser).
PART VII: ADMINISTERING FIRST AID.
Chapter 42: Catching Common Mistakes.
Chapter 43: Debugging ActionScript.
Appendix A: What's on the CD-ROM?
Appendix B: Contact and Bio Information.

L'auteur - Robert Reinhardt

Robert Reinhardt (Los Angeles, CA) is one of the world's leading Flash experts and is co-principal of [theMakers], a multimedia company. He has developed multimedia courses for educational facilities in Canada and the United States, is a regular speaker at conferences, and the author of several books.

L'auteur - Joey Lott

Joey Lott is the author of Complete Flash Remoting MX as well as the co-author of the ActionScript Bible. Joey has been teaching Flash and ActionScript since 1999 when he first began training throughout Southern California. Joey has professional experience in the Internet industry beginning in 1996 including co-founding RightSpring, Inc. and consulting for YourMobile/Premium Wireless Services (J2EE B2C application) and Ads.com (leading the development of a J2EE B2B application).

Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Robert Reinhardt, Joey Lott
Parution 16/09/2002
Nb. de pages 1260
Format 18,7 x 23,4
Couverture Broché
Poids 1645g
Intérieur Noir et Blanc
EAN13 9780764536144
ISBN13 978-0-7645-3614-4

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