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Focus on Curves and Surfaces
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Focus on Curves and Surfaces

Focus on Curves and Surfaces

Game Development Series

Kelly Dempski, André LaMothe

274 pages, parution le 19/12/2002

Résumé

This is the only curves and surfaces book for beginners. It provides clear, practical explanations of curves and surfaces with the minimum of esoteric mathematical notation, making it far more accessible. The structure of the book enables readers to work along with the material for a better understanding of the concepts and to develop a working knowledge of practical applications. Focus on Curves and Surfaces splits the material into two sections. The first part walks readers through several forms of curves and surfaces, explaining lines and functions of the equations. The next part moves from simple planes to complex surfaces and teaches readers how to render surfaces using smoothing and simplification. Some college math is required.

This book provides simplified explanations of complex curve mathematics and examples that demonstrate how and why the math works

The structure of the book encourages readers to work along with the material for a better understanding of the concepts and a working knowledge of practical applications

Contents

PART ONE FOCUS ON BASICS
  • POLYNOMIAL CURVES
  • TRIGONOMETRIC FUNCTIONS
PART TWO FOCUS ON CURVES
  • PARAMETRIC EQUATIONS AND BEZIER CURVES
  • B-SPLINES
  • NURBS
  • SUBDIVISION OF CURVES
PART THREE FOCUS ON SURFACES
  • BASIC SURFACE CONCEPTS AND BEZIER SURFACES
  • B-SLINE SURFACES
  • NURBS SURFACES
  • MORE NURBS SURFACES
  • HIGHER-ORDER SURFACES IN DIRECTX
PART FOUR APPENDIXES
  • A- DERIVATIVE CALCULUS
  • B- A QUICK LOOK AT VECTORS
  • C- BIBLIOGRAPHY
  • D- WHAT'S ON THE CD ?

L'auteur - Kelly Dempski

Since 1995, Kelly Dempski has been a researcer at Accenture's Technology Labs working in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques. He has authored several papers and has had a project included in the Smithsonian's permanent collection on Information Technology. In addition to his research work, Kelly has taught Java, developed rendering engines, and dabbled in image processing and compression. Kelly is the author of "Real-Time Rendering Tricks and Techniques in DirectX" from Premier Press (March 2002).

L'auteur - André LaMothe

André LaMothe

holds degrees in mathematics, computer science, and electrical engineering. He is the author of the best-selling books Tricks of the Game Programming Gurus, Teach Yourself Game Programming in 21 Days, and the Black Art of 3D Game Programming. Andre has also written numerous articles in Game Developer, Byte, Software Developer, and Circuit Cellar.

Caractéristiques techniques

  PAPIER
Éditeur(s) Premier Press
Auteur(s) Kelly Dempski, André LaMothe
Parution 19/12/2002
Nb. de pages 274
Format 15,2 x 22,8
Couverture Broché
Poids 391g
Intérieur Noir et Blanc
EAN13 9781592000074
ISBN13 978-1-59200-007-4

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