Focus on Curves and Surfaces
Game Development Series
Résumé
This is the only curves and surfaces book for beginners. It provides clear, practical explanations of curves and surfaces with the minimum of esoteric mathematical notation, making it far more accessible. The structure of the book enables readers to work along with the material for a better understanding of the concepts and to develop a working knowledge of practical applications. Focus on Curves and Surfaces splits the material into two sections. The first part walks readers through several forms of curves and surfaces, explaining lines and functions of the equations. The next part moves from simple planes to complex surfaces and teaches readers how to render surfaces using smoothing and simplification. Some college math is required.
This book provides simplified explanations of complex curve mathematics and examples that demonstrate how and why the math works
The structure of the book encourages readers to work along with the material for a better understanding of the concepts and a working knowledge of practical applications
Contents
PART ONE FOCUS ON BASICS- POLYNOMIAL CURVES
- TRIGONOMETRIC FUNCTIONS
- PARAMETRIC EQUATIONS AND BEZIER CURVES
- B-SPLINES
- NURBS
- SUBDIVISION OF CURVES
- BASIC SURFACE CONCEPTS AND BEZIER SURFACES
- B-SLINE SURFACES
- NURBS SURFACES
- MORE NURBS SURFACES
- HIGHER-ORDER SURFACES IN DIRECTX
- A- DERIVATIVE CALCULUS
- B- A QUICK LOOK AT VECTORS
- C- BIBLIOGRAPHY
- D- WHAT'S ON THE CD ?
L'auteur - Kelly Dempski
Since 1995, Kelly Dempski has been a researcer at
Accenture's Technology Labs working in the areas of
multimedia, Virtual Reality, Augmented Reality, and
Interactive TV, with a strong focus on photo-realistic
rendering and interactive techniques. He has authored
several papers and has had a project included in the
Smithsonian's permanent collection on Information
Technology. In addition to his research work, Kelly has
taught Java, developed rendering engines, and dabbled in
image processing and compression. Kelly is the author of
"Real-Time Rendering Tricks and Techniques in DirectX" from
Premier Press (March 2002).
L'auteur - André LaMothe
holds degrees in mathematics, computer science, and electrical engineering. He is the author of the best-selling books Tricks of the Game Programming Gurus, Teach Yourself Game Programming in 21 Days, and the Black Art of 3D Game Programming. Andre has also written numerous articles in Game Developer, Byte, Software Developer, and Circuit Cellar.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Kelly Dempski, André LaMothe |
Parution | 19/12/2002 |
Nb. de pages | 274 |
Format | 15,2 x 22,8 |
Couverture | Broché |
Poids | 391g |
Intérieur | Noir et Blanc |
EAN13 | 9781592000074 |
ISBN13 | 978-1-59200-007-4 |
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