Game Programming
The Express Line to Learning
Andy Harris - Collection The L Line
Résumé
Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a student, aspiring game developer, or veteran programmer, you'll gain skills as you progress from station to station in a series of clear-cut tutorials on different styles of games. The last stop will be a finished game program for you to show off. Start your journey today on The Express Line to Learning and see where it takes you!
- Learn the basics of programming and 2D graphics as you go
- Plan programs, write and test code, and manage data
- Create text-based games, racing games, arcade games, and more
- Add sound, set up scorekeeping, and design avatars
Along The L Line
- Complete tutorial coverage
- Ample illustrations and examples
- Real-world applications and hints for avoiding pitfalls
- Practice exams that help evaluate your progress
L'auteur - Andy Harris
Andy Harris earned a degree in Special Education from Indiana University/Purdue University-Indianapolis (IUPUI). He taught young adults with severe disabilities for several years. He also taught himself enough computer programming to support his teaching habit with freelance programming.
Those were the exciting days when computers started to have hard drives, and some computers connected to each other with arcane protocols. He taught programming in those days because it was fun.
Eventually, Andy decided to teach computer science full time, and he still teaches at IUPUI. He lectures in the applied computing program and runs the streaming media lab. He also teaches classes in whatever programming language is in demand at the time. He has developed a large number of online video-based courses and international distance education projects.
Andy has written several books on various computing topics and languages including Java, C#, mobile computing, JavaScript, and PHP/MySQL.
Andy welcomes comments and suggestions about his books. He can be reached at aharris@cs.iupui.edu.
Autres livres de Andy Harris
Sommaire
- Writing Your First Program
- Working with Data
- Taking Control
- Building a Game Foundation
- Drawing and Events
- Audio and Basic Sprites
- Building a Working Game
- Making Animated Sprites
- Realistic Movement
- Building a Game Engine
- Appendix A: The Practice Exam Answers
- Appendix B: GameEngine Documentation
- Appendix C: Distributing Modules and Programs
- Appendix D: Creating Graphics and Sound
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Andy Harris |
Collection | The L Line |
Parution | 06/04/2007 |
Nb. de pages | 552 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 572g |
Intérieur | Noir et Blanc |
EAN13 | 9780470068229 |
ISBN13 | 978-0-470-06822-9 |
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