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Game Programming All in One
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Librairie Eyrolles - Paris 5e
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Game Programming All in One

Game Programming All in One

Bruno Miguel Teixeira de Sousa, André LaMothe

952 pages, parution le 21/03/2002

Résumé

The most asked question at any game development channel on the Internet is "How do I start game programming?" This book helps beginners get started and provides them with enough information to create their own games. It is a book that requires no previous experience with programming, but does assume a good understanding of computers. It begins by teaching the basics of C++ programming and covers basic program flow, statements, and functions. For Windows programming, it goes from the basics of creating a window to developing a complete game library using the latest DirectX version. For Windows programmers, it includes coverage of all the basic functionality of windows, menus, dialogs, icons, and some graphics. This all-encompassing book also provides coverage of DirectX, game design, and architecture, 2D game engines, game mathematics, data structures and algorithms, artificial intelligence, physics, particle systems and culminates with the entire development process of a 2D platform game.

Contents

C++ programming

  • Introduction to C++ programming
  • Variables and operators
  • Functions and program flow
  • Multiple files and the preprocessor
  • Arrays, pointers, and strings
  • Classes
  • Developing monster
  • Streams
  • Basic software architecture
Windows programming
  • Designing your game library : mirus
  • Beginning Windows programming
  • Introduction to DirectX
  • DirectX graphics
  • DirectInput
  • DirectSound
Hardcore game programming
  • Introduction to game design
  • Data structures and algorithms
  • The mathematical side of games
  • Introduction to artificial intelligence
  • Introduction to physics modeling
  • Building breaking through
  • Publishing your game
Appendixes

L'auteur - André LaMothe

André LaMothe

holds degrees in mathematics, computer science, and electrical engineering. He is the author of the best-selling books Tricks of the Game Programming Gurus, Teach Yourself Game Programming in 21 Days, and the Black Art of 3D Game Programming. Andre has also written numerous articles in Game Developer, Byte, Software Developer, and Circuit Cellar.

Caractéristiques techniques

  PAPIER
Éditeur(s) Premier Press
Auteur(s) Bruno Miguel Teixeira de Sousa, André LaMothe
Parution 21/03/2002
Nb. de pages 952
Format 18,8 x 23,3
Couverture Broché
Poids 1666g
Intérieur Noir et Blanc
EAN13 9781931841238

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