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GPU Gems 2
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GPU Gems 2

GPU Gems 2

Programming Techniques for High-Performance Graphics and General-Purpose Computation

Matt Pharr, Randima Fernando - Collection Graphics Programming

814 pages, parution le 26/05/2005

Résumé

This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.

Major topics covered include:

  • Geometric Complexity
  • Shading, Lighting, and Shadows
  • High-Quality Rendering
  • General-Purpose Computation on GPUs: A Primer
  • Image-Oriented Computing
  • Simulation and Numerical Algorithms

L'auteur - Matt Pharr

NVIDIA Corporation, Santa Clara, California, U.S.A.

L'auteur - Randima Fernando

Randima (Randy) Fernando is Manager of Developer Education at NVIDIA Corporation, where he helps developers learn how to make the best of the latest technologies in computer graphics. At SIGGRAPH 2001, Randy presented a paper entitled "Adaptive Shadow Maps." Randy has Bachelor's and Master's degrees from Cornell University and has helped to teach several courses in computer science and computer graphics. In addition to NVIDIA Corporation, Randy has worked at SGI Corporation and IBM Corporation.

Sommaire

  • Foreword
  • Preface
  • Contributors
  • Geometric Complexity
  • Shading, Lighting, and Shadows
  • High-Quality Rendering
  • General-Purpose Computation on GPUs: a Primer
  • Image-Oriented Computing
  • Simulation and Numerical Algorithms
  • Index
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Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Matt Pharr, Randima Fernando
Collection Graphics Programming
Parution 26/05/2005
Nb. de pages 814
Format 19 x 24
Couverture Relié
Poids 1548g
Intérieur Quadri
EAN13 9780321335593
ISBN13 978-0-321-33559-3

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