GPU Gems
Programming Techniques, Tips, Tricks for Real-Time Graphics
Randima Fernando - Collection Graphics Programming
Résumé
"This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout." Eric Haines, Author of Real-Time Rendering
"GPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful." Tim Sweeney, Lead Programmer of Unreal at Epic Games
GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Major topics covered include:
- Natural effects
- Lighting and shadows
- Materials
- Image processing
- Performance and practicalities
- Beyond triangles
Contributors are from the following universities and corporations:
- Alias Systems
- Brown University
- Croteam
- Cyan Worlds
- Hochschule Bremen
- Industrial Light & Magic
- iXBT.com
- Monolith Productions
- New York University
- Novarama
- NVIDIA
- Paralelo Computacao
- Piranha Bytes
- Pixar Animation Studios
- Siemens Medical Solutions
- Softimage Co.
- Softlab-NSK
- Sony Pictures Imageworks
- Stanford University
- UC Davis
- UNC-Chapel Hill
- Universitat Pompeu Fabra
- University of Utah
- University of Waterloo
The accompanying CD-ROM includes complimentary examples and sample programs.
L'auteur - Randima Fernando
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA Corporation, where he helps developers learn how to make the best of the latest technologies in computer graphics. At SIGGRAPH 2001, Randy presented a paper entitled "Adaptive Shadow Maps." Randy has Bachelor's and Master's degrees from Cornell University and has helped to teach several courses in computer science and computer graphics. In addition to NVIDIA Corporation, Randy has worked at SGI Corporation and IBM Corporation.
Sommaire
- Natural Effects
- Lighting and Shadows
- Materials
- Image Processing
- Performance and Practicalities
- Beyond Triangles
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | Randima Fernando |
Collection | Graphics Programming |
Parution | 18/11/2004 |
Nb. de pages | 765 |
Format | 19 x 24 |
Couverture | Relié |
Poids | 1443g |
Intérieur | Quadri |
EAN13 | 9780321228321 |
ISBN13 | 978-0-321-22832-1 |
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