Résumé
Contents
Foreword
Preface
Part I : Illustrator Basics
Chapter 1 : Learning the Illustrator Interface
Chapter 2 : Working with Illustrator Documents
Chapter 3 : Drawing and Painting
Chapter 4 : Working with Objects
Chapter 5 : Selecting and Editing
Chapter 6 : Working with Color and Gradients
Part II : Putting Illustrator to Work
Chapter 7 : Organizing Artwork
Chapter 8 : Manipulating Type
Chapter 9 : Applying Fills and Strokes
Chapter 10 : Transforming and Distorting Artwork
Chapter 11 : Using Path Blends, Compound Paths, and
Masks
Part III : Mastering Illustrator
Chapter 12 : Understanding Transparency
Chapter 13 : Using Styles, Effects, and Filters
Chapter 14 : Working with Pixels
Chapter 15 : Customizing and Optimizing Illustrator
Part IV : Outputting Illustrator
Chapter 16 : Understanding Printing, Separations, and
Trapping
Chapter 17 : Using Illustrator to Generate Web Graphics
Appendix A : What's New in Illustrator 10
Appendix B : Shortcuts in Illustrator 10
Appendix C : Resources
Appendix D : Installing Illustrator 10
Index
L'auteur - Ted Alspach
Ted Alspach is considered the leading authority on the history, use, and functionality of Adobe Illustrator. He has written more than 25 books on graphics and desktop publishing.
L'auteur - Kelly L. Murdock
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Ted Alspach, Kelly L. Murdock |
Parution | 16/04/2002 |
Nb. de pages | 854 |
Format | 18,5 x 23,5 |
Couverture | Broché |
Poids | 1341g |
Intérieur | Noir et Blanc |
EAN13 | 9780764536588 |
ISBN13 | 978-0-7645-3658-8 |
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