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Macromedia Flash MX 2004 game development
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Macromedia Flash MX 2004 game development

Macromedia Flash MX 2004 game development

Glen Rhodes - Collection Game development series

522 pages, parution le 29/06/2004

Résumé

Creating games with Macromedia Flash MX 2004 is a rewarding endeavor for aspiring and seasoned programmers alike. With its quick download time, cross-platform deployment, ease of use, and power, Flash is quickly becoming the program of choice for online game development. The use of vector graphics also makes the games scalable for any resolution from full screen to cell phone.

Intended for both game and Web developers, Macromedia Flash MX 2004 Game Development teaches developers how to maximize Flash for the creation of online and standalone games. The entire development process is covered, from design, story and character development, to the physics and motion of a game, audio issues, optimization, and deployment. As you work through the book, you'll create eight fun games as you learn and apply the tools of Flash. After completing these projects, you'll be ready to produce your own high-quality games, and you'll have the skills needed to take on more complex games.

L'auteur - Glen Rhodes

I started my mind going early in life when I was about 4 years old. At that age, I began playing the piano, which was sitting unused in our house. I’ve been playing ever since then. Later, in 1997, I co-wrote a full-length musical called Chrystanthia. Somewhere along the way, I picked up game programming as a hobby, and eventually ended up making games professionally for home console systems. Then, in 1998, I discovered how I could take all my experiences and combine them when I discovered Flash. The rest is history. I share my ideas on my website, www.glenrhodes.com.

Sommaire

  • The elements of game design
  • Making a basic game: whack a capsule
  • Block breaker: simple motion and collision
  • Moon fighter: Background scrolling, scripted motion, and nested projectile collision
  • Sound for games
  • Making a sound-based game: sound hunter
  • Saving data
  • Physics for games
  • Mars racer: using physics in games
  • Optimization for games
  • The optimized game: AA bomb
  • Entering the third dimension
  • A 3D game: asteroid run
  • Creating standalone games
  • Flash games for mobile devices
  • ActionScript for games primer
  • The future of games
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Glen Rhodes
Collection Game development series
Parution 29/06/2004
Nb. de pages 522
Format 18 x 23,5
Couverture Broché
Poids 920g
Intérieur Noir et Blanc
EAN13 9781584503095

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