Macromedia Flash MX 2004 Game Programming
Craig Murray, Justin Everett-Church avec la contribution de André LaMothe - Collection Game Development Series
Résumé
If you’ve been searching for a tool that would allow you to create game-like applications with Web programming, you’re not alone. Finally, that tool is available! Flash MX 2004 offers a complete programming solution that can be used to do much more than simply create cool Web sites. "Macromedia Flash MX 2004 Game Programming" will show you how you can take full advantage of this amazing programming tool. It offers an abundance of tips and techniques for programmers of all levels who want to learn how Flash technology can be used to create games. Each chapter discusses a key element of game programming, using Flash to create a variety of games. All the major areas of game development are covered— from physics and artificial intelligence to collision detection and resolution.
Features
- Macromedia Flash Game Programming is designed to be comprehensive and applicable to both the beginner and advanced game programmer.
- Comprehensive introduction to Flash MX/MX 2004 authoring and programming.
- Provides advanced game programming subjects including AI and Physics to challenge advanced readers and give the text longevity.
Contents
- Introduction
- Part One - Getting Started
- Chapter 1: The Flash Authoring Tool
- Chapter 2: Flash ActionScript
- Part Two - Beginner Games
- Chapter 3: Programming Interactivity: Mouse Chaser
- Chapter 4: Creating Instances Dynamically: The Button Menu
- Chapter 5: Arrays: Match 'Em Up and Sliders
- Chapter 6: Objects: Critter Attack
- Part Three - Intermediate Games
- Chapter 7: Real-Time Programming: Shoot 'Em Up
- Chapter 8: Advanced Timing and Trigonometry: Blow 'Em Up
- Chapter 9: Object-Oriented Programming with AS 2.0
- Part Four - Advanced Games and Topics
- Chapter 10: Artificial Intelligence: Tic Tac Toe
- Chapter 11: Physics: Pachinko
- Chapter 12: Server-Side Support for Flash: Highscore Boards
- Appendix A: ASCII Character Chart
- Appendix B: Key Object Bindings
- Appendix C: HTML Primer
- Appendix D: Web Resources and Further Reading
L'auteur - Craig Murray
L'auteur - Justin Everett-Church
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Craig Murray, Justin Everett-Church |
Collection | Game Development Series |
Parution | 16/12/2003 |
Nb. de pages | 755 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 1285g |
Intérieur | Noir et Blanc |
EAN13 | 9781592000364 |
ISBN13 | 978-1-59200-036-4 |
Avantages Eyrolles.com
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