Résumé
Maya is state of the art 3-D animation software, used extensively in the film industry for both complex computer graphics (particularly digital characters, elements like dinosaurs and tornados) and the generation of storyboards for complex motion sequences. Maya was the key tool used not only in creating the creatures of The Lord of the Rings and Stuart Little, but is also heavily used in television to create 3D graphics for advertising and promo spots. Video games also use Maya extensively to create convincingly violent motion in 3D animations. Maya is leading software tool in this space.
The Maya Ultimate Workshop -- covering up through Maya 5 Complete and Unlimited -- allows even a novice animator to build up skills - from basic polygon assembling to sophisticated characters and fluid dynamics - by doing, rather than just reading. 18 in-depth workshops put readers through the paces of creating professional-level Maya animations, illustrating all the major techniques taught in the text.
Computer graphics animation is one of the fastest growing career fields in Hollywood - the Maya 4.5 Bible gives aspiring animators the hands-on skills they need to break into the market.
MASTER THE 3-D ANIMATION SOFTWARE THATS REVOLUTIONIZING THE INDUSTRY!
CD-ROM CONTAINS 18 IN-DEPTH WORKSHOPS FOR HANDS-ON LEARNING
Computer graphics animation is one of the fastest-growing career fields in Hollywood and beyond. Maya skills are an absolute necessity to break into this booming profession. Theres no better way to learn this door-opening software tool than the Maya Ultimate Workshop, a rigorous multimedia tutorial that provides the step-by-step guidance needed to go from creating simple animations to sophisticated professional-level projects -- quickly, easily, and at your own pace.
Written by an internationally-recognized certified Maya instructor, this complete learning package features a CD-ROM with 18 in-depth workshops, each illustrating an essential technique discussed in the text -- everything from basic polygon assembly to sophisticated characters and fluid dynamics. Coverage includes:
- Both Maya Complete and Maya Unlimited
- Complete coverage of Maya 5
- Exporting to Shockwave
- Animating complex furred or clothed characters
- Fluid dynamics animation
- Rendering with mental ray for Maya
- Making a Flash image with vector rendering
- Animating characters with and without skin
- Keyframe and non-linear animations
- Modeling in polygons, NURBS and Subdivision Surfaces
- Rendering with complex shaders
- Applying textures
- Programming Maya in MEL (Maya Embedded Language) and using Expressions
- Dynamics with Rigid Bodies and particles animations
- Online updates and additional workshops to keep you abreast of the latest developments and techniques
- And much more
There is no better career investment for anyone who wants to enter the lucrative computer graphics animation field than the Maya Ultimate Workshop.
Contents
- Discovering Maya
- Workshop 1: Discovering the Maya Interface
- Workshop 2: Making Your First Animation
- Modeling
- Workshop 3: Making a Devils Head with Artisan and Paint Effects
- Workshop 4: Creating the Little Devils Body Using Polygons
- Workshop 5: Modeling a Watch in NURBS
- Workshop 6: Modeling With Subdivision Surfaces
- Animation
- Workshop 7: Importing a CAD Model and Animating It
- Workshop 8: Animating an Articulated Character
- Workshop 9: Making an Animated Skinned Character
- Dynamics
- Workshop 10: Applying Dynamics to Rigid Bodies by Making a Mobile
- Workshop 11: Carrying Out an Animation with Particles
- Rendering
- Workshop 12: Applying Materials to the Lips and to the Antennas of a Venusian Girl
- Workshop 13: Projecting Textures on the Aerosol Can Label
- Workshop 14: Using Mental Ray for Hyper-realistic Rendering
- Workshop 15: Importing Vectors and Using Maya Vector Rendering to Create an Animation
- Scripting in Maya
- Workshop 16: Modeling and Animating Using the MEL Scrpting Language and Expressions
- The Tools from Maya Unlimited
- Workshop 17: Adding Hair, Clothes, and Fur
- Workshop 18: Using Fluid Effects in an Animation
- Index
L'auteur - Luc Petitot
Luc Petitot is a certified Maya instructor who currently teaches classes in French, English, Flemish Dutch and Portuguese. He is also active in the production field as a director or consultant. Mr. Petitot has more than fifteen years experience in the computer animation field and resides near Brussels, Belgium.
Autres livres de Luc Petitot
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Mc Graw Hill |
Auteur(s) | Luc Petitot |
Parution | 02/10/2003 |
Nb. de pages | 828 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 1390g |
Intérieur | Noir et Blanc |
EAN13 | 9780071421690 |
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