MEL Scripting for Maya Animators
Résumé
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.
This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
L'auteur - Mark Wilkins
DreamWorks Animation, Los Angeles, CA, U.S.A.
He is a senior technical director at PDI/DreamWorks. He has
worked at Walt Disney Feature Animation and contributed to
a number of films, including Dinosaur, Mission Impossible
2, A.I., and Minority Report. Mark holds a degree in
physics from Harvey Mudd College.
Author of:
MEL Scripting for Maya Animators
L'auteur - Chris Kazmier
DreamWorks Animation, Los Angeles, CA, U.S.A.
He is an effects animator/technical director at DreamWorks
Feature Animation. Previously Chris worked at DI/DreamWorks
on the Intel Aliens ad campaign, and at Fox Animation
Studios on Titan AE, Bartok the Magnificent, and
Anastasia.
Author of:
MEL Scripting for Maya Animators
Sommaire
- Maya Under the Hood
- The Basics of MEL Commands
- Using Expressions
- Controlling Particles with Expressions
- Problem Solving with MEL Scripting
- Variables and Data Types
- Using MEL Commands
- Manipulating Nodes in MEL
- Controlling the Flow of Execution
- Procedures and Functions
- Naming Nodes, Scripts, and Variables
- Designing MEL User Interfaces
- Simple MEL User Interfaces
- Custom Dialog Boxes
- Making Advanced Dialog Boxes with formLayout
- Making Advanced Dialog Boxes with Web Panels
- Improving Performance With Utility Nodes
- Installing MEL Scripts
- Examples Using MEL with Particle Dynamics
- Examples Using MEL with Solid Body Dynamics
- Example of a Simple Crowd System
- Examples Using MEL in Character Rigging
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Morgan Kaufmann |
Auteur(s) | Mark Wilkins, Chris Kazmier |
Parution | 22/11/2005 |
Édition | 2eme édition |
Nb. de pages | 552 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 1115g |
Intérieur | Noir et Blanc |
EAN13 | 9780120887934 |
ISBN13 | 978-0-12-088793-4 |
Avantages Eyrolles.com
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