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Microsoft Visual Basic
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Microsoft Visual Basic

Microsoft Visual Basic

Game Programming for Teens

Jonathan S. Harbour - Collection Course Technology

368 pages, parution le 15/02/2005

Résumé

Get ready to create your first complete 2D-bdsed role-playing game using Visual Basic 6.0. If you 'have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as DirectSD®. As you work your way through the book, you will write short programs that demonstrate the major topics in each chapter. Dive into the exciting world of game programming, learn how to write your own code, and take complete creative control over how your game operates. Let your imagination loose as you create amazing new adventures!

Learn how to design and program an RPG, from concept drawings to source code. You will see how professional games are made using tools such as Mappy for level editing and Pro Motion for animation. This book explains how to create a tile-based scrolling game engine, use complex sprite animation, and perform collision detection, bringing your game world and characters to life.

What's on the CD:

  • Animated sprites and tiles featured in the book
  • DirectX SDK for Visual Basic
  • Mappy-a level editing program
  • Source code from the book

L'auteur - Jonathan S. Harbour

Jonathan S. Harbour has been an avid gamer and programmer for 17 years, having started with early systems such as the Commodore PET, Apple II, and Tandy 1000. The first console he disassembled and tried to hack was the Atari 2600. He holds a degree in computer information systems and enjoys writing code in several languages. Jonathan has experience with several platforms, including Windows, Linux, Pocket PC, and Game Boy Advance. Jonathan has written nine books on the subjects of game programming, application development, console programming, cross-platform programming, and console modding. He maintains a website dedicated to these subjects at http://www.jharbour.com.

Sommaire

  • Introduction
    • Getting Started with Visual Basic
    • Your First DirectX Program
    • Designing the Game
  • Creating an Interactive Game World
    • Core Technique: Drawing Bitmap;
    • Level Editing with Mappy
    • The Basics of Tile-Based Scrolling
    • Scrolling the Game World
    • Advanced Scrolling Techniques
  • The Player's Character (PC)
    • Core Technique: Drawing Sprites
    • Core Technique: Animating Sprites
    • Core Technique: User Input
    • Walking Around in the Game World
    • Core Technique: Drawing Text
    • Core Technique: Collision Detection
  • Non-Player Characters (NPCs)
    • Creating the Character Classes
    • Adding NPCs to the Game World
    • Talking with NPCs
    • Engaging in Combat with NPCs
  • Finishing Touches
    • Adding Scenery to the Game World
    • Core Technique: Sound Effects
    • Core Technique: Background Music
  • Appendix: Using CD-ROM
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) Jonathan S. Harbour
Collection Course Technology
Parution 15/02/2005
Nb. de pages 368
Format 18,5 x 23
Couverture Broché
Poids 783g
Intérieur Noir et Blanc
EAN13 9781592005871
ISBN13 978-1-59200-587-1

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