Résumé
If you don't yet own a copy of Rhino, this combination of a fully functional evaluation version of Rhino and insider's-viewpoint tutorials offers an unbeatable value: Add NURBS modeling mastery to your skill set now!
New Riders, the leading 3D CG publisher, has teamed with the maker of the top NURBS-dedicated software-McNeel & Associates-to produce a unique tutorial for 3D CG professionals: Rhino NURBS 3D Modeling. Get inside modeling with NURBS, the industry standard for designers who work in 3D, where forms are free flowing, and where from, function, and accuracy are critical.
NURBS geometry is used virtually everywhere:
- Industrial design, from jewelry to autos/boats/planes to sports equipment to... use your imagination
- Freeform-based graphics art
- 3D character animation
... if you can visualize it, you can model it in NURBS.
Rhino NURBS 3D Modeling provides step-by-step demonstrations by designers who use Rhino in their daily work. Detailed tutorials demonstrate the power and accuracy of NURBS modeling with Rhino.
- Create freeform objects quickly and easily
- Create accurate, complex models using precise curves, surfaces, and solids using lofts, sweeps, resolves, blends, Booleans, and trims
- Learn how to make an accurate model of a human face
- Master techniques of control-point editing
- Learn how to use photographs to get started with your 3D model
On the CD:
Along with the files needed to complete the tutorials, this
CD includes a fully functioning evaluation version of
Rhinocerous 1.0
Table of contents
- Part I: Introduction
- Chapter 1: Rhinoceros: An Introduction to NURBS
Modeling
- Chapter 2: Interface Tour
- Chapter 3: Modeling Aids
- Chapter 4: Quick Tour of Objects
- Part II: Commands
- Chapter 5: Point Objects
- Chapter 6: Curves
- Chapter 7: Surfaces
- Chapter 8: Solids
- Chapter 9: Editing Objects
- Chapter 10: Transforms
- Chapter 11: Control-Point Editing
- Chapter 12: Layers
- Chapter 13: Rendering with Textures and Lights
- Chapter 14: Save and Print the Model
- Chapter 15: Analysis
- Part III: Demonstrations and Tutorials
- Chapter 16: Model a Skateboarder Doll
- Chapter 17: Bitmap Tracing-Dragonfly
- Chapter 18: Digitizing a Face
- Chapter 19: Applying Curves to a Surface
- Chapter 20: Camera
- Chapter 21: Ceramic Coffee Pot with Lid
- Part IV: Appendix
- A Customize the Interface Index
L'auteur - Ann Becker
Ann Becker est chercheur a l'institut Technion en Israel et travaille a l'optimisation des algorithmes d'inference et d'apprentissage des reseaux bayesiens.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | New Riders |
Auteur(s) | Ann Becker |
Parution | 10/08/1999 |
Nb. de pages | 382 |
Format | 19 x 23 |
Poids | 750g |
EAN13 | 9780735709256 |
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