Résumé
You're holding in your hands the ultimate guide to illustrator 9. Cowritten by the Illustrator product manager at Adobe Systems, it delivers all the information you need to learn the fundamentals, toke advantage of new program features, and muster advanced skills.
inside, you'll find complete coverage of Illustrator
9
o Get a handle on drawing, painting, editing, coloring, und
other basics
o Unleash your creativity with type, distortions, fills,
blends, paths,
and masks
o Make the most of the new transparencies, styles, and
effects features
o Use Illustrator effectively with Photoshop,,-,
o Customize Illustrator with preferences und plug-ins-und
save time with shortcuts
o Tweak trapping for print jobs und fine-tune pixels for
Web output
Contents
- Foreword
- Acknowledgments
- Part I : Introducing illustrator
- Chapter 1 : illustrator Basics
- Chapter 2 : Creating Shapes, Graphs, and
Diagrams
- Chapter 3 : Drawing and Painting
- Chapter 4 : Selecting and Editing
- Chapter 5 : Working with Color
- Chapter 6 : Working with illustrator
Documents
- Part II : Putting illustrator to Work
- Chapter 7 : Organizing Artwork
- Chapter 8 : Manipulating Type
- Chapter 9 : Transforming and Distorting
Artwork
- Chapter 10 : Applying Unique and Interesting
Fills
- Chapter 11 : Using Path Blends, Compound Paths, and
Masks
- Part III : Mastering illustrator
- Chapter 12: Understanding Transparency
- Chapter 13 : Using Style and Effects
- Chapter 14 : Working with Pixels
- Chapter 15 : Customizing and Optimizing
illustrator
- Part IV : Outputting illustrator
- Chapter 16 : Understanding Printing, Separations,
and Trapping
- Chapter 17 : Using illustrator to Generate Web
Graphics
- Appendix A : What's New in illustrator
- Appendix B : Shortcuts in illustrator
- Appendix C : Ressources
- Appendix D : Installing illustrator
- Index
L'auteur - Ted Alspach
Ted Alspach is considered the leading authority on the history, use, and functionality of Adobe Illustrator. He has written more than 25 books on graphics and desktop publishing.
L'auteur - Kelly L. Murdock
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | IDG |
Auteur(s) | Ted Alspach, Kelly L. Murdock |
Parution | 01/12/2000 |
Nb. de pages | 805 |
Format | 18,8 x 23,4 |
Couverture | Broché |
Poids | 980g |
Intérieur | Quadri |
EAN13 | 9780764534294 |
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