Résumé
Contents
- Introduction
- The Java 2 Software Development Kit
- Priming the Pump : Learning the Java 2 API
- A Language with Class : Object-Oriented Programming in Java
- At Your Service with the Java 2 API : Commonly Used Java Classes
- Applet Basics
- Listening to Your Users
- Rendering Shapes, Text, and Images with Java 2-D, Part 1
- Rendering Shapes, Text, and Images with Java 2-D, Part 2
- 2-D Animation Techniques
- Creating the Custom Game Object Class, Actor 2D
- Implementing a Scene Management System
- Creating Custom Visual Controls and Menus
- CXonnecting with Others : Creating Client-Server Architecture
- A Look at the Nodez! Game
- Using the Javadoc Utility
- Some Common Java Do's and Don'ts
- Using the JN1 to Create a Gamepad Reader
- Using .jar Files to Deploy Java Applets
- Correctly Running Java 2 Applets
- Source Code Listing for the Magic Game Engine
- More Resources
- SWhat's on the CD-ROM ?
- Index
L'auteur - André LaMothe
holds degrees in mathematics, computer science, and electrical engineering. He is the author of the best-selling books Tricks of the Game Programming Gurus, Teach Yourself Game Programming in 21 Days, and the Black Art of 3D Game Programming. Andre has also written numerous articles in Game Developer, Byte, Software Developer, and Circuit Cellar.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Thomas Petchel, André LaMothe |
Parution | 28/02/2002 |
Nb. de pages | 782 |
Format | 18,8 x 23,4 |
Couverture | Broché |
Poids | 1388g |
Intérieur | Noir et Blanc |
EAN13 | 9781931841078 |
ISBN13 | 978-1-931841-07-8 |
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