Real-Time Rendering Tricks and Techniques in DirectX
9781931841276
Résumé
Introduction
Part I The Basics
- An Introduction to Windows Programming
- Advanced Win32 API Programming
- DirectX
- 3D Math
- 3D Concepts
- An Introduction to DirectGraphics
- Lighting
- Basic Texturing
- Advanced Texturing
- Vertex and Pixel Shaders
Part II 2D Effects
- Fire
- 2D Water
- Image Feedback
- Image Warping
- Clouds
- Blurs and Other Forms of Image Manipulation
- Fades, Wipes, and Other Transitions
- Rain, Smoke, Magic, and More: The Joy of Particle Systems
- Advanced Particle Systems
- Explosions
- Guns and Projectiles
- Lens Flares
- 3D Water
- Vertex and Pixel Shader Effects
Appendices
Index
L'auteur - Kelly Dempski
Since 1995, Kelly Dempski has been a researcer at
Accenture's Technology Labs working in the areas of
multimedia, Virtual Reality, Augmented Reality, and
Interactive TV, with a strong focus on photo-realistic
rendering and interactive techniques. He has authored
several papers and has had a project included in the
Smithsonian's permanent collection on Information
Technology. In addition to his research work, Kelly has
taught Java, developed rendering engines, and dabbled in
image processing and compression. Kelly is the author of
"Real-Time Rendering Tricks and Techniques in DirectX" from
Premier Press (March 2002).
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Kelly Dempski |
Parution | 01/02/2002 |
Nb. de pages | 600 |
Format | 18,5 x 23,3 |
Couverture | Broché |
Poids | 1571g |
Intérieur | Noir et Blanc |
EAN13 | 0082039541068 |
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