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Real-Time Rendering Tricks and Techniques in DirectX
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Real-Time Rendering Tricks and Techniques in DirectX

Real-Time Rendering Tricks and Techniques in DirectX

9781931841276

Kelly Dempski

600 pages, parution le 01/02/2002

Résumé

There are currently no other books on the market for DirectX that provide clear explanations for higher-level concepts and techniques. This book fills that gap. It provides explanations of how to implement commonly asked for features using the DirectX 8 API. Its blend of theory and implementation make it appealing to practitioners of all levels. It walks the reader through the principal components of a 3D rendering system, focusing primarily on the rendering device, geometry, and textures.

Introduction

Part I – The Basics

  1. An Introduction to Windows Programming
  2. Advanced Win32 API Programming
  3. DirectX
  4. 3D Math
  5. 3D Concepts
  6. An Introduction to DirectGraphics
  7. Lighting
  8. Basic Texturing
  9. Advanced Texturing
  10. Vertex and Pixel Shaders

Part II – 2D Effects

  1. Fire
  2. 2D Water
  3. Image Feedback
  4. Image Warping
  5. Clouds
  6. Blurs and Other Forms of Image Manipulation
  7. Fades, Wipes, and Other Transitions
Part III - 3D Effects
  1. Rain, Smoke, Magic, and More: The Joy of Particle Systems
  2. Advanced Particle Systems
  3. Explosions
  4. Guns and Projectiles
  5. Lens Flares
  6. 3D Water
  7. Vertex and Pixel Shader Effects
Conclusion

Appendices

Index

L'auteur - Kelly Dempski

Since 1995, Kelly Dempski has been a researcer at Accenture's Technology Labs working in the areas of multimedia, Virtual Reality, Augmented Reality, and Interactive TV, with a strong focus on photo-realistic rendering and interactive techniques. He has authored several papers and has had a project included in the Smithsonian's permanent collection on Information Technology. In addition to his research work, Kelly has taught Java, developed rendering engines, and dabbled in image processing and compression. Kelly is the author of "Real-Time Rendering Tricks and Techniques in DirectX" from Premier Press (March 2002).

Caractéristiques techniques

  PAPIER
Éditeur(s) Premier Press
Auteur(s) Kelly Dempski
Parution 01/02/2002
Nb. de pages 600
Format 18,5 x 23,3
Couverture Broché
Poids 1571g
Intérieur Noir et Blanc
EAN13 0082039541068

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