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Software for Your Head
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Software for Your Head

Software for Your Head

Jim McCarthy, Michele McCarthy

436 pages, parution le 17/01/2002

Résumé

At least once in their lives, most people experience the incomparable thrill of being part of a great team effort. Members of successful teams often feel a unity of purpose, powerful passion and inspiration, and a strong sense of accomplishment. People who have been on a great team know that the difference between being on a team with a shared vision and being on a team without one is the difference between joy and misery.

After successful careers leading software development teams at Microsoft and elsewhere, Jim and Michele McCarthy set out to discover a set of repeatable group behaviors that would always lead to a state of shared vision for any team. They hoped to design a practical, communicable, and reliable process that could be used to create the best possible team every time it was applied.

In 1996, Jim and Michele McCarthy established a hands-on laboratory for the study and teaching of high-performance teamwork, and in a controlled-simulation environment challenged dozens of real-world, high-tech teams to produce and deliver a product. The teams were given a product development assignment and instructed to envision the product, agree on how to make it, and then design, build, and ship it on time. Repeating these simulations time after time, with new teams building on the learning of previous teams, core practices emerged that were repeatedly successful. These were encoded as the patterns and protocols that became the "Software for Your Head" included in this book.

Software for Your Head is the first publication of the most significant results of the authors' unprecedented five-year investigation into the dynamics of contemporary teams.This book will give any team the know-how it needs to create its own compelling state of shared vision.

Contents

Acknowledgments

Introduction

I. CHECK IN.

1. The Elements of Check In.
2. Check In Patterns and Protocols.
3. Check In Antipatterns.
4. Other Patterns in the Check In Family.

II. DECIDER.

5. The Elements of Decider.
6. Decider Patterns and Protocols.
7. Decider Antipatterns.

III. ALIGNING.

8. The Elements of Alignment.
9. Alignment Pattern and Protocol.
10. Alignment Antipatterns.
11. Alignment Patterns.

IV. SHARED VISION.

12. The Elements of Shared Vision.
13. Shared Vision Patterns and Protocols.
14. Shared Vision Antipatterns.
15. The Perfection Game Pattern 3

V. APPENDIXES.

Appendix A.
Appendix B.
Appendix C.

Index.

Artwork.

Authors.

L'auteur - Jim McCarthy

Jim McCarthy founded McCarthy Technologies in 1996, after product development and program management positions at Microsoft, the Whitewater Group, Bell Laboratories, and elsewhere. Jim is the author of Dynamics of Software Development (Microsoft Press, 1995).

Caractéristiques techniques

  PAPIER
Éditeur(s) Prentice Hall
Auteur(s) Jim McCarthy, Michele McCarthy
Parution 17/01/2002
Nb. de pages 436
Format 18,5 x 23,5
Couverture Broché
Poids 920g
Intérieur Noir et Blanc
EAN13 9780201604566

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