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Tricks of the 3D game programming Gurus
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Tricks of the 3D game programming Gurus

Tricks of the 3D game programming Gurus

Advanced 3D graphics and rasterization

André LaMothe

1778 pages, parution le 24/06/2003

Résumé

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games.
Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves.
Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Contents

  • Introduction
  • Introduction to 3D game programming
    • Getting Started with 3D Game Programming
    • A Crash Course in Windows with a Virtual Computer
    • 3D Game Programming with a Virtual Computer
  • 3D math and transformation
    • It's a Math, Math, Math World-Trigonometry, Vectors, Matrices, and Quaternions
    • Building a Math Engine
    • Introduction to 3D Graphics
    • Rendering Wireframe Worlds in 3D
  • Basic 3D rendering
    • Basic Lighting and Solid Modeling
    • Interpolative Shading Techniques and Affine Texture Mapping
    • Clipping in 3D++
    • Depth Buffering and Visibility
  • Advanced 3D rendering
    • Advanced Texturing Techniques
    • Spatial Partitioning and Visibility Algorithms
    • Lighting, Shadows, and Secrets of the id
  • Advanced animation, physics modeling, and optimization
    • Character Animation, Motion, and Collision Detection
    • Optimization Technologies
  • CD-ROM appendixes
  • Index

L'auteur - André LaMothe

André LaMothe

holds degrees in mathematics, computer science, and electrical engineering. He is the author of the best-selling books Tricks of the Game Programming Gurus, Teach Yourself Game Programming in 21 Days, and the Black Art of 3D Game Programming. Andre has also written numerous articles in Game Developer, Byte, Software Developer, and Circuit Cellar.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sams
Auteur(s) André LaMothe
Parution 24/06/2003
Nb. de pages 1778
Format 18,7 x 23
Couverture Broché
Poids 2550g
Intérieur Noir et Blanc
EAN13 9780672318351

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