Tricks of the 3D game programming Gurus
Advanced 3D graphics and rasterization
Résumé
Today is the greatest time in history to be in the game
business. We now have the technology to create games that
look real! Sony's Playstation II, XBOX, and Game Cube are
cool! But, all this technology isn't easy or trivial to
understand - it takes really hard work and lots of Red
Bull. The difficulty level of game programming has
definitely been cranked up these days in relation to the
skill set needed to make games.
Andre LaMothe's follow-up book to Tricks of the Windows
Game Programming Gurus is the one to read for the latest in
3D game programming. When readers are finished with Tricks
of the 3D Game Programming Gurus-Advanced 3D Graphics and
Rasterization, they will be able to create a full 3D
texture-mapped, lit video game for the PC with a software
rasterizer they can write themselves.
Moreover, they will understand the underlying principles of
3D graphics and be able to better understand and utilize 3D
hardware today and in the future.
Contents
- Introduction
- Introduction to 3D game programming
- Getting Started with 3D Game Programming
- A Crash Course in Windows with a Virtual Computer
- 3D Game Programming with a Virtual Computer
- 3D math and transformation
- It's a Math, Math, Math World-Trigonometry, Vectors, Matrices, and Quaternions
- Building a Math Engine
- Introduction to 3D Graphics
- Rendering Wireframe Worlds in 3D
- Basic 3D rendering
- Basic Lighting and Solid Modeling
- Interpolative Shading Techniques and Affine Texture Mapping
- Clipping in 3D++
- Depth Buffering and Visibility
- Advanced 3D rendering
- Advanced Texturing Techniques
- Spatial Partitioning and Visibility Algorithms
- Lighting, Shadows, and Secrets of the id
- Advanced animation, physics modeling, and optimization
- Character Animation, Motion, and Collision Detection
- Optimization Technologies
- CD-ROM appendixes
- Index
L'auteur - André LaMothe
holds degrees in mathematics, computer science, and electrical engineering. He is the author of the best-selling books Tricks of the Game Programming Gurus, Teach Yourself Game Programming in 21 Days, and the Black Art of 3D Game Programming. Andre has also written numerous articles in Game Developer, Byte, Software Developer, and Circuit Cellar.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Sams |
Auteur(s) | André LaMothe |
Parution | 24/06/2003 |
Nb. de pages | 1778 |
Format | 18,7 x 23 |
Couverture | Broché |
Poids | 2550g |
Intérieur | Noir et Blanc |
EAN13 | 9780672318351 |
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